Beyond being something to think about when using it, it also has some implications for movement - giving you an additional "jump" when directed downward, a boost of speed when jumping and firing backwards, etc.Įxtremely slow pulse fire weapon. Charging it increases the projectile's mass and thus delivers some recoil to you when you shoot it. The physics interaction and ricochet already lead to interesting gameplay scenarios both in combat and puzzle mechanics. The projectile will ricochet off of objects once and then disperse when it hits something else. Mechanically, it's a ballistic rigidbody object - that is, it has mass and velocity and when it collides with something it imparts momentum to it. Relatively slow fire rate, fairly high damage per shot. Thanks to u/TheRarebitFiend for suggesting this idea.
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